I’m a Gameplay & Character Designer,

I live and breathe multiplayer games.

 

“A jack of all trades is a master of none, but oftentimes better than a master of one.”

I strive to never stop growing as a game designer. I am always trying to reassess my experiences and assumptions about what makes systems fun or gameplay immersive. With an emphasis on emergent gameplay and frame-to-frame skill expression, there is always more to learn and ways to reinvent old systems.

Featured Projects

 

 

Lunatic

A complete playable experience, built in Core with Lua for the Core Dungeons & Dragons Game Jam 2020. Remastered in summer 2021 to optimize out all the mistakes I made while learning the engine.

 

 
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Crypts & Daggers

Built primarily in Swift for iOS, my partner in this project and I had to build a very simple game with the purpose of porting/refactoring the codebase to replicate the game in Unity and C#.

 

 
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Bumper Butts

Alliteration is a lot of fun. So are kart racing games. So are butt jokes.

Still confused?

 

 
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“Mike is an amazing individual. Highly driven, focused, and he keeps his imagination within an attainable scope. Pleasure to work with, great as a leader, and an all-around people person.”

— Michael Kugler, CEO & Game Developer at Der Spas Developments